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Denjin makai ii bosses
Denjin makai ii bosses






denjin makai ii bosses

The music is good and it allows you to pick your track and different versions when starting a level. If you have a pair of items that combine then maxing out the level of one or both weapons can give you a much more powerful version of that attack.

#DENJIN MAKAI II BOSSES UPGRADE#

As you level up you can upgrade the rank of your weapons and passive items and acquire new ones that appear out of a list of 3-4 options.

denjin makai ii bosses

Weapons are automatically fired depending on the attributes of the weapons, a few of them have some minor skill aspects to them like attacking in the direction you are are facing, attacking the closest enemy to you before being launched in the opposite direction, spear thrusts launching at enemies based on the direction they were set up by your movement, etc but most of it is just a constant effect you have little control over. This is an example of bold and italicized text.Top down action game where you can unlock and play as a variety of characters with a different passive bonus as they level up, starting weapon, and a few stat alterations that you use to fight hordes of enemies in stages that last 30 minutes (typically).

denjin makai ii bosses

While some of the track names are explicit, others such as "VISUAL SCENE" and "ENDING DEMO" do not seem to correspond to anything from the final game. Oddly enough, the sound test in the sound menu goes up to Track 023 even though there are no more tracks beyond Track 018.Īt 19D0 in the program ROM, remnants of what seems to be a different sound test can be found. What's interesting is that it's almost the same length as the used introduction theme. It's up to you to figure out why you are a large mutant thing fighting against a giant mech in the middle of the city!Ī non-looping, ominous track. Oh, and there are no in-game story elements. It's known for its huge (eight!) roster of playable characters, with five returning from the previous game (including Girulian, its final boss), a huge range of background details appearing through the levels, and weird enemy design, among other things. Guardians is the sequel to Denjin Makai, an obscure beat 'em up from Winkysoft.

denjin makai ii bosses

  • Leftover error messages from Denjin Makai.
  • Some very obscure stage gimmicks - for example, you can feed the blonde leader to one of the mutant enemies in order to start a large wave of enemies.
  • Red armored soldiers do not make metallic sounds when hit, unlike their blue counterparts.
  • Unlike in Denjin Makai, character plush items appear extremely rarely - worth listing?.
  • A good number of elements such as stage-specific enemy attacks and events do not make correct sounds.
  • Linear Highway's developer names on moving vehicles)
  • Probably tons of background graphics either unused or unseen due to either overlapping or appearing on screen too quickly (eg.
  • Unused voice sound effects, could be from other games.
  • Unused boss names along with the character names displayed on the in-game interface.







  • Denjin makai ii bosses